Could PS5 Release Have Boosted Sales?

General Discussion
  • Senua’s Saga: Hellblade II garnered a few well-earned accolades at The Game Awards this year, but its launch was far from the fanfare expected. Despite its critical success, the game debuted with under 4,000 players on Steam, a sign that its impact may not have been as widespread as anticipated. The inclusion of the title on Xbox Game Pass likely dampened its potential for full-price sales, affecting its commercial performance.
    Things are further complicated by the fact that its predecessor, Hellblade: Senua’s Sacrifice, was initially released as a PS4 console exclusive, drawing a significant following on Sony’s platform thanks to its narrative-driven gameplay. After Ninja Theory’s acquisition by Microsoft, the sequel notably skipped the PS5, remaining exclusive to Xbox and PC.
    Speculation has since surfaced about the possibility of a port to PlayStation, especially now that Microsoft has started bringing some of its first-party titles to rival consoles. Xbox insider Jez Corden recently hinted on social media that he’s heard Microsoft might consider the game’s exclusivity a mistake.
    Although his comments were largely speculative and unsubstantiated, the idea of a PlayStation release doesn’t seem far-fetched. After all, Hellblade II hasn’t done much to drive sales for the Xbox Series X|S, and it’s easy to imagine the game performing well on Sony’s platform, potentially reaching a broader audience.
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